
Caro Kann starter kit
Authored by Matthew Palmer
Fun
1st - 5th Grade
Used 3+ times

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14 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: First move for Black?
c5
c6
e5
e6
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: Second move move for Black?
c5
nf6
d5
e6
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: White Takes...yawn...What should Black do?
cxpawn then develop normally being careful of the light squares
Qxpawn then develop normally being careful of the light squares
C5 aim for dynamic play
q a5 check - if you collect ten checks then you win automatically
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: White has three main options here what are they and what are Black's simple replies?
Take - Black cpxp
Push Black bf5
Defend - Black pxp
Take - Black Qxp
Push Black bf5
Defend - Black pxp
Take - Black Qxp
Push Black e6
Defend - Black pxp
Take - Black Qxp
Push Black e6
Defend - Black e6
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: Next move for Black?
e6
bf5
qa5 - little known rules, collect ten checks and you win!
Nh6
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: Should Black take this bishop?
Maybe, honestly it doesn't matter
Yes, Black is down material, so shouldn't exchange
No, Black is up material, so shouldn't exchange
Yes, yes always take the bishop when offered
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Caro Kann: This knight is annoying. Where does it need to go?
f5
a6
e7
a1
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