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Game Development Exam

Authored by Cynthia Villarrealross

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Game Development Exam
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27 questions

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1.

OPEN ENDED QUESTION

30 sec • Ungraded

FirstName LastName

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2.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Game Mechanics

The rules that govern how a player interacts with a game and how a game interacts with a player
Creating a new object in a scene while a game is running
The objective of a game level that a player must accomplish in order to move to the next game level
A variable that describes a particular characteristic of an object
A group of objects that all share the same properties

3.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Property

A variable that describes a particular characteristic of an object
Creating a new object in a scene while a game is running
The rules that govern how a player interacts with a game and how a game interacts with a player
The objective of a game level that a player must accomplish in order to move to the next game level
A group of objects that all share the same properties

4.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Object Type

A group of objects that all share the same properties
A specific example of an object type
An organized collection of information that is stored on a computer
Information that lasts longer than the program that created it
A part of software that a user interacts with

5.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Instance

A specific example of an object type
A group of objects that all share the same properties
An organized collection of information that is stored on a computer
Information that lasts longer than the program that created it
A part of software that a user interacts with

6.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Persistence

Information that lasts longer than the program that created it
A group of objects that all share the same properties
A specific example of an object type
An organized collection of information that is stored on a computer
A part of software that a user interacts with

7.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

Collision

An event where the edge of one object touches the edge of another object
An instance of one moving object or person striking violently against another
The name of the function that responds to the collection event
A specific type of collection event

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