Career Basics Computer Programming Quiz 017.01
Quiz
•
Computers
•
8th Grade
•
Practice Problem
•
Medium
Brian Wofford
Used 2+ times
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
An Applications Programmer is also referred to as a:
Computer Programmer.
Software Engineer.
Both of the above.
Neither of the above.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A Systems Programmer writes software that:
controls the systems of the computer.
runs the automatic systems of the computer.
enables the different parts of computer hardware to communicate with each other.
None of the above.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Black Box Testing refers to:
testing the functionality of the computer program as a whole.
testing the individual components of a computer program.
testing the hidden functions of a computer program.
determining what happened when a computer program crashed.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A Video Game Designer should have at least:
a high school diploma.
a Master’s Degree in computer science or computer engineering.
a Bachelor’s Degree in computer science or computer engineering.
a Doctorate Degree in computer science or computer engineering.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The operating system is:
the hardware that operates the computer.
the set of computer instructions that tell the computer how to work.
the system that operates the user interface.
the system that repairs software problems.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Game engine programming involves:
developing the computer engines that run simulated cars, planes and boats.
creating the programming modules that control computer players.
developing the engines that the game player will use in the game.
creating the base engine of the game, including the simulated physics and graphics.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Game physics programming is:
dedicated to developing the physics that a game will employ.
the method of calculating the physical requirements of the game.
a way of solving the Heisenberg Uncertainty Principle.
the principle of converting physical elements into game design.
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