
Usability Heuristics Quiz

Quiz
•
Information Technology (IT)
•
University
•
Hard
Sunitha Cheriyan
Used 4+ times
FREE Resource
19 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Hannah is working on a new app and wants to ensure it is user-friendly. What is heuristic evaluation primarily used for?
Finding design flaws
Creating marketing strategies
Developing software
Conducting user interviews
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ava is trying to decide which route to take to school. She remembers her teacher mentioning a 'heuristic' approach to problem-solving. What does the term 'heuristic' refer to?
A marketing term
A strict rule
A rule of thumb
A detailed guideline
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a usability testing session, Zoe noticed that users often felt confused about the system's responses. She recalled Jakob Nielsen’s first usability heuristic while observing their interactions.
User control and freedom
Visibility of system status
Consistency and standards
Match between system and the real world
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When using a new app, what should users always be able to tell about the system?
What it is doing
Its cost
Who designed it
How to use it
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a group project, Mia receives a notification about a change in the project guidelines. What is an example of feedback in this system?
A system update
A loading spinner
A user manual
A marketing email
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a usability testing session, Michael noticed that the app interface was confusing for users. He wondered what the second usability heuristic emphasizes to improve user experience.
Technical jargon
Visual design
Real-world conventions
User testing
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Evelyn is designing a new app for her art gallery. She wants to ensure that the app feels familiar to users who are accustomed to physical art galleries. What is skeuomorphic design?
Creating minimalist interfaces
Using abstract concepts in design
Matching digital experiences to physical ones
Designing for mobile devices
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