EOC 3D/GD/Design

EOC 3D/GD/Design

9th - 12th Grade

20 Qs

quiz-placeholder

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EOC 3D/GD/Design

EOC 3D/GD/Design

Assessment

Quiz

Computers

9th - 12th Grade

Easy

Created by

Quizizz Content

Used 3+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What function is called by the game loop to perform tasks needed to produce each frame on the screen?

 

Update()


 

Start()


 

Awake()


 

OnEnable()


2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You are using the XR Interaction Toolkit in your project. You want the user to point their controller at specified objects and select them at any distance.

Which type of Interactor applies?

 

Ray Interactor

Teleporter

Grabbable Interactor

Locomotion

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In what order do you put the words when you are declaring a new variable?

 

[access modifier] [data type] [variable name] [variable value]

[data type] [access modifier] [variable value] [variable name]

[data type] [access modifier] [variable name] [variable value]

 

[variable name] [data type] [access modifier] [variable value]


4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which Unity window contains a list of all the components attached to game objects?

Inspector

Hierarchy

Scene view

Project window

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How would you make an array variable visible in the Unity Inspector panel from the script component?

 

Make the array variable public


Right-click on the array variable and select "Publish"


 

Write the array variable name in all capital letters


 

Select "Edit" and then "Array" from the Unity IDE menu


6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What characters are used to mark the start and end of a block of C# code such as a class or function?

{ and }

 

# and #


 

/* and */


 

Begin and End


7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What would you do to a game object to make it react to gravity and other physical forces?

Add a Rigidbody component

Add a Collider component

Add a complex C# script

Add a Physics Material

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