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Gamification

Authored by Sharon Tsau

English

University

Used 1+ times

Gamification
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10 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following BEST describes the primary psychological motivation behind gamification in education?

Empowering students and building intrinsic motivation
Creating competitive environments solely for entertainment
Replacing traditional learning methods

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

According to the video, how does gamification fundamentally differ from game-based learning?

Gamification adds game elements to learning
Gamification is only applicable in digital environments
Game-based learning uses actual games to teach

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

The concept of "experience points" in educational gamification suggests:

Students can translate effort directly into grades
Only high-performing students can earn points
Points are purely decorative achievements

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which 21st-century skill does the video specifically highlight as being developed through gamification's teamwork elements?

Soft skills for workplace collaboration
Technical programming skills for school work
Digital literacy for technology integration

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

The video suggests that gamification's most powerful psychological trigger is:

Desire to win and continuous improvement
External rewards and fear of failure
Competitive ranking and sense of being outstanding

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

When comparing games, game-based learning, and gamification, which characteristic is MOST distinctive?

Learning objective integration
Entertainment value integration
Competitive elements integration

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

The video implies that successful gamification requires:

Transparent tracking and information for students
Eliminating all traditional assessment methods
Complete replacement of traditional teaching

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