
Design Elements in Gaming Worlds Quiz
Authored by Katie Bushell
Computers
12th Grade
Used 2+ times

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17 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does "Context Sensitive" mean in the given material?
The view changes according to what is happening, giving a film-like feel.
The view remains static regardless of changes.
The view changes randomly without any context.
The view is always user-controlled.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are gaming worlds similar to films and TV shows?
They use different conventions and genres.
They use the same conventions, mise-en-scene, and genres.
They have no similarities.
They are only similar in terms of graphics.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What illusion do players experience by triggering events in the game?
The illusion of being a character.
The illusion of controlling the game's world.
The illusion of watching a movie.
The illusion of being a developer.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes "User Interface (UI)"?
The storyline of the game
The means by which a player controls the software and hardware
The soundtrack of the game
The difficulty level of the game
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are "Non-diegetic UI elements"?
Items that are part of the game's world
Items from outside the game's world, like text showing points earned
The game's storyline
The game's soundtrack
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does "Immersion" mean in the context of gaming?
The player partially enters the gaming world
The player fully enters the gaming world by adopting its rules and conventions
The player ignores the game's rules
The player only focuses on the game's graphics
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the usability heuristic 'Freedom' emphasize?
Use familiar metaphors and language
Provide good defaults and undo
Help users avoid making mistakes
Make information easy to discover
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