PBL & Gamification

PBL & Gamification

6th - 8th Grade

10 Qs

quiz-placeholder

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PBL & Gamification

PBL & Gamification

Assessment

Quiz

Fun

6th - 8th Grade

Easy

Created by

Monica Del Rosario

Used 2+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the main goal of Project-Based Learning?

Memorizing vocabulary lists

Completing worksheets

Solving real-world problems

Listening to lectures

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a PBL activity?

Writing an essay on grammar rules

Creating a community garden to learn about plant growth

Completing a multiple-choice test

Watching a documentary

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does the teacher play in PBL?

Lecturer

Coach and facilitator

Sole source of knowledge

Disciplinarian

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does PBL benefit multilingual learners?

It allows them to use language in real-world contexts

It limits them to simple, repetitive tasks

It focuses solely on grammar and spelling

It allows them to learn everything directly from the teacher

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did a 2019 study in the journal Language Learning & Technology reveal about the impact of gamification on multilingual learners?

Gamification improved vocabulary acquisition and engagement

Gamification decreased motivation due to repetitive tasks

Gamification had no significant effect on language skills

Gamification led to lower participation rates

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to a 2020 study by the Buck Institute for Education, how did PBL impact multilingual learners' language proficiency over a 12-week intervention?

No significant improvement

A slight increase in grammar test scores

A marked increase in speaking and writing skills

Decreased student motivation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did a 2022 meta-analysis of 50 studies on gamification in multilingual classrooms conclude?

Gamification had a negligible impact on learning outcomes

Gamification led to increased motivation, but mixed effects on content retention

Gamification discouraged collaborative learning

Gamification was less effective than traditional lectures

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