Basics of Interaction Design- PART1

Basics of Interaction Design- PART1

University

20 Qs

quiz-placeholder

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Basics of Interaction Design- PART1

Basics of Interaction Design- PART1

Assessment

Quiz

Computers

University

Easy

Created by

MARY GRACE VENTURA

Used 2+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes the purpose of a persona in interaction design?

A list of system requirements

A fictional character used to explore user behavior

The project manager of a design team

A test script for user interfaces

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the example scenario involving Brian and a movie player, what design consideration is being illustrated?

User interface complexity

Ethical hacking

Sequence task flow and cognitive decision-making

Data encryption in networks

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the central message emphasized in interaction design according to the lecture?

Minimize design cost

Focus on system security

Keep the user central at all stages of design

Prioritize developer needs

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is an example of designing an intervention rather than just an artefact?

Designing a new button color

Creating a user manual for a complex system

Updating the operating system

Reducing memory usage of the app

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to understand users' psychological and social aspects in design?

To make the system aesthetically pleasing


C. To design systems that align with

To ensure that user errors are completely eliminated real user behavior under stress

To enforce strict usage patterns

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When creating a prototype, the goal is to:

Finalize the product for deployment

Explore ideas and test interaction designs

Reduce budget and team size

Eliminate all usability errors

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which technique involves giving users physical items like postcards or cameras to capture their experiences?

Scenario analysis

Cultural probes

Persona creation

Task walkthroughs

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