Coding in Minecraft: Lesson 2 - Agent Move

Coding in Minecraft: Lesson 2 - Agent Move

6th Grade

10 Qs

quiz-placeholder

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Coding in Minecraft: Lesson 2 - Agent Move

Coding in Minecraft: Lesson 2 - Agent Move

Assessment

Quiz

Computers

6th Grade

Practice Problem

Easy

Created by

Jonathan Hayes

Used 1+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is "code" in the context of programming?

Instructions written in a programming language that a computer can understand and execute

A type of Minecraft block

A chat message sent to friends

A tool for drawing pictures

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes an "Agent" in Minecraft coding?

A block used for building

A programmable character or entity that students can control using code

A type of animal in the game

A chat command

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is "block code"?

A command for the Agent

A programming method using visual blocks that snap together to create programs

A way to chat with friends

A type of stone in Minecraft

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does an "event handler" do in a program?

It creates new blocks

It responds to specific actions or events, such as a user’s input or a command

It moves the Agent randomly

It builds houses in Minecraft

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a "chat command" in Minecraft’s coding environment?

A specific instruction that triggers the Agent to perform actions when entered

A way to talk to other players

A tool for building

A type of block code

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of using block code?

Sending a chat command

Typing a story in a text editor

Dragging and snapping visual blocks together to make the Agent move forward

Drawing a picture with a mouse

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If you want your Agent to turn left when you type "left" in the chat, which programming concept would you use?

Block code

Event handler

Agent

Algorithmic thinking

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