HTT212: QUIZ CHAPTER 5

HTT212: QUIZ CHAPTER 5

University

10 Qs

quiz-placeholder

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HTT212: QUIZ CHAPTER 5

HTT212: QUIZ CHAPTER 5

Assessment

Quiz

English

University

Medium

Created by

MOHD NOR

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What do the mobilities primarily focus on?

The economic impact of tourism on local communities

The movement of people, ideas, and things and its broader societal implications

The classification of tourism attractions into permanent and temporary categories

The development of mobile apps for travel booking

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

“Digital elasticity” refers to:

How digital devices physically expand and contract in response to use

The compression of digital media for transmission over mobile networks

How travelers stay electronically connected to everyday life while exploring other locations

A technique for extending battery life on mobile devices

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following is not one of the four key characteristics of mobility technologies as outlined in the chapter?

Convergence

Saturation

Hybridization

Affordability

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which item is not listed under “Mobile Devices” in the chapter?

Smartphones

Virtual Reality Headsets

Smartwatches (Wearables)

RFID Tags

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following is not cited as a core component in the mobile technology ecosystem diagram?

Content Providers

Mobile Devices

Signaling and Sensing Technologies

Permanent vs. Temporary Attractions

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of these is not one of the “Functions of Mobile Technologies in Travel” listed?

Translating

Purchasing

Geofencing

Gamifying

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which application of Augmented Reality (AR) in tourism is not explicitly mentioned in the chapter?augmented reality

Marketing

Visitor Information

Environmental Monitoring

Gamification

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