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Data Types and Variable Scope in GDevelop

Authored by Abokhai Ane

Computers

6th - 8th Grade

Used 1+ times

Data Types and Variable Scope in GDevelop
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13 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You need to keep track of a player's exact health, which might be a value like 95.5. What is the best data type for a Health variable?

Text

Boolean

Number

Structure

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

You want to store the player's chosen name, for example, "Captain_Awesome", to display on the screen. Which data type should you use for the PlayerName variable?

Number

Text

Boolean

Array

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Scenario: Your game has a special power-up. You need a variable to track if the power-up is currently active (true) or not active (false). What is the most efficient data type for the IsPowerUpActive variable?

Boolean

Number

Text

Structure

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Scenario: You are designing an inventory system. You need a single variable that can hold a list of all the item names the player has collected, like ["Sword", "Shield", "Potion"]. Which data type is built for holding a list of values?

Structure

Boolean

Array

Text

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Scenario: You want to group all the stats for a specific enemy (Health, Speed, AttackDamage) into one organized variable. Which data type allows you to create named sub-variables like EnemyStats.Health?

Array

Structure

Number

Boolean

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Scenario: You want to create a HighScore variable that saves the best score achieved in the entire game. This score should not be reset when the player changes levels (scenes). What scope should you use?

Global

Scene

Object

Local

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Scenario: You have multiple Enemy objects on the screen, and each one needs its own individual health points. When one enemy takes damage, the others should not be affected. Where should you store the Health variable for each enemy?

Global

Scene

Object

Local

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