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3DA: U6: 6.01 Terminology

Authored by Courtney Maddox

Design

9th Grade

3DA: U6: 6.01 Terminology
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18 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How a light diminishes over distance is called ________.

Attenuation

Reflection

Refraction

Diffraction

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Describes a color in terms of degrees Kelvin (K) is known as ________.

Color temperature

Luminous flux

Color rendering index

Luminance

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How wide the angle of light coming out of a spotlight is called ________.

Cone

Beam

Focus

Spread

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A light that is everywhere in a scene, but all the light moves parallel in a single direction is called ________.

Directional light

Point light

Ambient light

Spotlight

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A lighting simulation technique that takes into account the indirect lighting that occurs when light bounces off surfaces and illuminates other parts of the scene is called ________.

Global Illumination (GI)

Ambient Occlusion

Ray Casting

Flat Shading

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The export of each individual frame of an animation as an image is called ________.

Image sequence

Sprite sheet

GIF export

Frame merging

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How bright the light is at its point of origin is called ________.

Intensity

Wavelength

Reflection

Refraction

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