
NEAR Certification Day One Quiz
Authored by Bhing Tan
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18 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does NEAR stand for?
Neurocognitive Education and Regeneration
Never Ever Allow Rabbits
Neurological Enablement and Rehabilitation
Neuropsychological and Educational Approach to Remediation
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Dave has schizophrenia and receives medical Rx. Which symptoms can most likely cause a long-term impact on functioning?
Persecutory delusions and theory of mind difficulties
Olfactory hallucinations and avolition
Working memory and emotion perception difficulties
Auditory hallucinations and thought disorder
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does 'working memory' refer to?
Retrieve stored memory and manipulate info in the mind for brief periods.
Responding correctly to a series of rapidly presented stimuli.
Remembering verbal information over longer periods of time.
Having to pay attention to more than one tasks at the same time.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the relationship between neurocognition and social cognition?
Unrelated to each other but both affect functioning
Distinct but related and both affect functioning
Distinct and do not affect functioning directly
Related but do not affect functioning directly
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is 'emotion processing/perception'?
Processing other people's perspectives.
Perceiving social cues from behaviours in social contextual situations.
Recognising feelings from facial expressions and/or vocal inflections.
Recognising the causes of particular positive or negative events.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Cognitive problems will go away when the hallucinations and delusions stop. True or False?
True
Only true when antipsychotics are given.
False
Don't know
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a NEAR computer-assisted cognitive exercise session, the therapists….
watch clients attempt the games but are hands-off.
prescribe all computer games and coach clients every step of the games.
let clients figure out use of strategies themselves but will praise them.
work collaboratively on games selection and facilitate use of strategies.
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