
Quiz: Elevating Teaching Through Gamification
Authored by Travis Hiner
Education
Professional Development
Used 2+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification in the context of education?
Playing computer games during class
Integrating game elements into learning environments
Using games as end-of-term rewards only
Teaching students to design games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a common element of gamification?
Detentions
Leaderboards
Homework
Seating plans
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which educational theory most supports gamified learning?
Behaviourism
Constructivism
Humanism
Psychoanalysis
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does 'XP' typically stand for in gamified systems?
Extra Papers
Exam Preparation
Experience Points
Exercise Practice
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a benefit of gamification in education?
Increased disengagement
Improved motivation
Higher participation
Immediate feedback
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a gamified classroom, what might a ‘quest’ represent?
A disciplinary form
A series of tasks or a project
A standardised test
A revision timetable
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following digital tools supports gamified learning?
Google Docs
Wayground
Turnitin
Excel
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