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Quiz: Elevating Teaching Through Gamification

Authored by Travis Hiner

Education

Professional Development

Quiz: Elevating Teaching Through Gamification
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification in the context of education?

Playing computer games during class

Integrating game elements into learning environments

Using games as end-of-term rewards only

Teaching students to design games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a common element of gamification?

Detentions

Leaderboards

Homework

Seating plans

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which educational theory most supports gamified learning?

Behaviourism

Constructivism

Humanism

Psychoanalysis

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does 'XP' typically stand for in gamified systems?

Extra Papers

Exam Preparation

Experience Points

Exercise Practice

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a benefit of gamification in education?

Increased disengagement

Improved motivation

Higher participation

Immediate feedback

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a gamified classroom, what might a ‘quest’ represent?

A disciplinary form

A series of tasks or a project

A standardised test

A revision timetable

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which of the following digital tools supports gamified learning?

Google Docs

Wayground

Turnitin

Excel

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