
Observer Design Pattern
Authored by Oshini Sandunika
Information Technology (IT)
University

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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What’s the main idea behind the Observer pattern?
Hide internal logic
Ensure one instance of a class
Notify multiple objects about a change
Create objects from a base class
2.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
The object that sends updates in the Observer pattern is called the (a) .
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
In Unity, what’s a common way to implement the Observer pattern?
Coroutines
Events and delegates
ScriptableObjects
GetComponent()
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Why does Pixel use the Observer pattern for things like score updates or health changes?
To play music
To decouple logic and make updates automatic
To manage player movement
To detect collisions
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Observers should be tightly connected to the subject class.
True
False
6.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
In the Observer pattern, a change in the subject triggers a (a) in all observers.
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What happens when an Observer no longer wants to listen to updates?
The game crashes
It unsubscribes from the event
It gets deleted
Nothing happens
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