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Observer Design Pattern

Authored by Oshini Sandunika

Information Technology (IT)

University

Observer Design Pattern
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10 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What’s the main idea behind the Observer pattern?

Hide internal logic

Ensure one instance of a class

Notify multiple objects about a change

Create objects from a base class

2.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

The object that sends updates in the Observer pattern is called the (a)   .

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In Unity, what’s a common way to implement the Observer pattern?

Coroutines

Events and delegates

ScriptableObjects

GetComponent()

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Why does Pixel use the Observer pattern for things like score updates or health changes?

To play music

To decouple logic and make updates automatic

To manage player movement

To detect collisions

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Observers should be tightly connected to the subject class.

True

False

6.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

In the Observer pattern, a change in the subject triggers a (a)   in all observers.

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What happens when an Observer no longer wants to listen to updates?

The game crashes

It unsubscribes from the event

It gets deleted

Nothing happens

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