Understanding Gamification vs. GBL

Understanding Gamification vs. GBL

University

10 Qs

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Understanding Gamification vs. GBL

Understanding Gamification vs. GBL

Assessment

Quiz

English

University

Practice Problem

Hard

Created by

Manuel Herrera

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is gamification?

Gamification is the study of game design principles.

Gamification refers to the process of creating new games.

Gamification is a type of video game.

Gamification is the use of game-like elements in non-game settings to improve user engagement.

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is game-based learning (GBL)?

Game-based learning is a method of physical training.

Game-based learning is a type of online gaming platform.

Game-based learning focuses solely on competitive gaming.

Game-based learning (GBL) is an educational approach that uses games to enhance learning.

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following is an example of gamification?

A cooking app that provides recipes for healthy meals.

A fitness app that rewards users with points and badges for completing workouts.

A social media platform that allows users to share photos.

An online store that offers discounts for bulk purchases.

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following is an example of game-based learning?

A textbook with math exercises.

A lecture on math concepts.

A math game that requires solving problems to advance.

A video tutorial on math strategies.

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

True or False: Gamification involves using game elements in non-game contexts.

Gamification is only used in video games.

Gamification eliminates competition in activities.

True

Gamification is unrelated to user engagement.

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

True or False: Game-based learning focuses on using games as the primary method of instruction.

Game-based learning is only for entertainment purposes.

Game-based learning excludes traditional teaching methods.

True

Game-based learning is primarily focused on physical activities.

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is a common benefit of gamification in education?

Increased administrative workload

Increased student engagement

Lower retention of information

Decreased student motivation

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