
Understanding Gamification vs. GBL
Quiz
•
English
•
University
•
Practice Problem
•
Hard
Manuel Herrera
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is gamification?
Gamification is the study of game design principles.
Gamification refers to the process of creating new games.
Gamification is a type of video game.
Gamification is the use of game-like elements in non-game settings to improve user engagement.
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is game-based learning (GBL)?
Game-based learning is a method of physical training.
Game-based learning is a type of online gaming platform.
Game-based learning focuses solely on competitive gaming.
Game-based learning (GBL) is an educational approach that uses games to enhance learning.
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which of the following is an example of gamification?
A cooking app that provides recipes for healthy meals.
A fitness app that rewards users with points and badges for completing workouts.
A social media platform that allows users to share photos.
An online store that offers discounts for bulk purchases.
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which of the following is an example of game-based learning?
A textbook with math exercises.
A lecture on math concepts.
A math game that requires solving problems to advance.
A video tutorial on math strategies.
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
True or False: Gamification involves using game elements in non-game contexts.
Gamification is only used in video games.
Gamification eliminates competition in activities.
True
Gamification is unrelated to user engagement.
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
True or False: Game-based learning focuses on using games as the primary method of instruction.
Game-based learning is only for entertainment purposes.
Game-based learning excludes traditional teaching methods.
True
Game-based learning is primarily focused on physical activities.
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is a common benefit of gamification in education?
Increased administrative workload
Increased student engagement
Lower retention of information
Decreased student motivation
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