
Understanding Java Classes and Inheritance - UNIT 1
Authored by SUREKHA R
Information Technology (IT)
University
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25 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What is an object in Java?
A class is a blueprint for creating objects.
An object is a static data type in Java.
An object is a method that performs actions.
An object in Java is an instance of a class that contains state and behavior.
Answer explanation
An object in Java is indeed an instance of a class, encapsulating both state (attributes) and behavior (methods). This definition distinguishes it from classes, static types, and methods, making the correct choice clear.
2.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
Define a constructor in Java.
A constructor in Java is a method that initializes an object and has the same name as the class.
A constructor is a type of variable in Java.
A constructor is a method that returns a value.
A constructor can have a different name than the class.
Answer explanation
A constructor in Java is indeed a special method that initializes an object and shares the same name as the class. This distinguishes it from regular methods and allows for object creation with specific initial values.
3.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What is method overloading?
Method overloading is a way to override methods in subclasses.
Method overloading requires methods to have the same parameters.
Method overloading is when methods have different names.
Method overloading allows multiple methods with the same name but different parameters.
Answer explanation
Method overloading allows multiple methods to have the same name but differ in parameters (type or number). This enables flexibility in method usage, making it easier to handle different input scenarios.
4.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
Explain access control in Java.
Access control in Java is irrelevant to class design.
Access control in Java is only managed through the 'public' modifier.
Access control in Java is determined by the operating system settings.
Access control in Java is managed through access modifiers: public, protected, private, and default.
Answer explanation
Access control in Java is crucial for class design and is managed through access modifiers: public, protected, private, and default. These modifiers define the visibility and accessibility of classes, methods, and variables.
5.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What is the difference between static and final methods?
Static methods can be overridden; final methods are not associated with a class.
Final methods are class-level methods; static methods cannot be overridden.
Static methods can only be used in interfaces; final methods are used in abstract classes.
Static methods are class-level methods; final methods cannot be overridden.
Answer explanation
Static methods belong to the class itself and can be called without an instance, while final methods cannot be overridden in subclasses, ensuring their behavior remains unchanged. Thus, the correct choice highlights these distinctions.
6.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What are inner classes in Java?
Inner classes are classes defined within another class in Java.
Inner classes are standalone classes in Java.
Inner classes are only used for static methods in Java.
Inner classes cannot access the outer class's members.
Answer explanation
Inner classes are indeed defined within another class in Java, allowing them to access the outer class's members. This makes the first answer choice correct, while the others are inaccurate.
7.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
Describe inheritance in Java.
Inheritance in Java is a way to create multiple instances of a class.
Inheritance allows classes to be combined into a single class.
Inheritance in Java is a mechanism where one class acquires the properties and behaviors of another class, enabling code reuse and establishing a parent-child relationship.
Inheritance is a method to hide data from other classes.
Answer explanation
The correct choice explains that inheritance in Java allows one class to inherit properties and behaviors from another, promoting code reuse and establishing a parent-child relationship, which is fundamental to object-oriented programming.
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