TimedRead.3.Adap.10.Vocab

TimedRead.3.Adap.10.Vocab

12th Grade

20 Qs

quiz-placeholder

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TimedRead.3.Adap.10.Vocab

TimedRead.3.Adap.10.Vocab

Assessment

Quiz

English

12th Grade

Hard

Created by

Haly Tran

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The introduction of virtual reality has opened up a __________, where new possibilities for entertainment, education, and healthcare are being explored.

Revolutionary technological frontier

Motion sickness

Cybersickness

Perceptual mismatch

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The advent of virtual reality technology could __________ the way we experience games, movies, and even social interactions.

Manage pain through distraction

Fundamentally alter

Exposure therapy

Rehearse critical operation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Virtual reality devices offer an __________, allowing users to feel as though they are truly part of the environment they are interacting with.

Immersive experience

Sensory disconnect

External reality

Motion sickness

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Some virtual reality simulations allow users to __________, creating realistic environments that feel almost like the real world.

Simulate environment

Unbuild structure

Blur the line between

Tracking technology

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The use of a __________, such as a VR headset, provides a more immersive experience by placing screens in front of the eyes.

Head-mounted display (HMD)

External reality

Spatial sound cue

Haptic feedback system

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The goal of VR is to transport users into an __________ that feels real, even though they are physically in a different place.

External reality

Cybersickness

Multi-sensory experience

Tracking technology

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The use of __________ in VR systems enhances the experience by providing auditory cues that help users locate objects and movements in the virtual space.

Spatial sound cue

Tracking technology

Immersive experience

Haptic feedback system

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