
TimedRead.3.Adapt.10.Vocab.

Quiz
•
English
•
12th Grade
•
Hard
Haly Tran
FREE Resource
22 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Virtual reality has introduced a __________, where groundbreaking innovations are revolutionizing industries like gaming, healthcare, and education.
Comprehensive training simulation
Revolutionary technological frontier
Haptic feedback system
Sensory disconnect
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Virtual reality can __________ how we experience entertainment, education, and even therapy, by offering fully interactive, lifelike environments.
Simulate environment
Fundamentally alter
Manage pain through distraction
Motion sickness
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Using a VR headset, the user can immerse themselves in a virtual world, creating an __________ that makes them feel like they are truly part of the environment.
Immersive experience
Perceptual mismatch
Sensory disconnect
Tracking technology
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Virtual reality technologies can __________ that allow users to engage with scenarios that might be dangerous or impractical in real life, such as space exploration or deep-sea diving.
Simulate environment
Blur the line between
Unbuild structure
Rehearse critical operation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A __________, like the Oculus Rift or HTC Vive, places the user’s view directly in the virtual environment, enhancing the realism of the experience.
Head-mounted display (HMD)
Multi-sensory experience
Spatial sound cue
External reality
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In virtual reality, the device creates an __________, where the user feels as though they are in a completely different world, even though they are still physically in their room.
External reality
Tracking technology
Seamless interaction
Cybersickness
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
VR simulations use a __________, which provides sound cues that help users understand where objects or events are happening in the virtual world.
Spatial sound cue
Immersive experience
Haptic feedback system
Phobia
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