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TimedRead.3.Adapt.10.Vocab.

Authored by Haly Tran

English

12th Grade

TimedRead.3.Adapt.10.Vocab.
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22 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Virtual reality has introduced a __________, where groundbreaking innovations are revolutionizing industries like gaming, healthcare, and education.

Comprehensive training simulation

Revolutionary technological frontier

Haptic feedback system

Sensory disconnect

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Virtual reality can __________ how we experience entertainment, education, and even therapy, by offering fully interactive, lifelike environments.

Simulate environment

Fundamentally alter

Manage pain through distraction

Motion sickness

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Using a VR headset, the user can immerse themselves in a virtual world, creating an __________ that makes them feel like they are truly part of the environment.

Immersive experience

Perceptual mismatch

Sensory disconnect

Tracking technology

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Virtual reality technologies can __________ that allow users to engage with scenarios that might be dangerous or impractical in real life, such as space exploration or deep-sea diving.

Simulate environment

Blur the line between

Unbuild structure

Rehearse critical operation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A __________, like the Oculus Rift or HTC Vive, places the user’s view directly in the virtual environment, enhancing the realism of the experience.

Head-mounted display (HMD)

Multi-sensory experience

Spatial sound cue

External reality

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In virtual reality, the device creates an __________, where the user feels as though they are in a completely different world, even though they are still physically in their room.

External reality

Tracking technology

Seamless interaction

Cybersickness

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

VR simulations use a __________, which provides sound cues that help users understand where objects or events are happening in the virtual world.

Spatial sound cue

Immersive experience

Haptic feedback system

Phobia

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