Programming Concepts and Gdevelop Quiz
Quiz
•
Computers
•
6th Grade
•
Practice Problem
•
Hard
Abokhai Ane
Used 1+ times
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40 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In programming, which statement allows a block of code to execute only if a specified condition is true?
For statement
If statement
While loop
Switch statement
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of an else if clause in a series of conditional statements?
To execute code indefinitely if the initial if condition is false.
To define a default action if none of the preceding conditions are met.
To test an additional condition only if the previous if or else if conditions were false.
To create a loop that continues as long as a condition is true.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which type of loop is typically used when you know exactly how many times you want the loop to iterate?
Conditional loop
Infinite loop
Counted loop
Event loop
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key difference between a 'counted loop' and a 'conditional loop'?
A counted loop always runs slower than a conditional loop.
A counted loop iterates a predefined number of times, while a conditional loop iterates until a condition becomes false.
A conditional loop can only be used with boolean conditions, while a counted loop can use any data type.
Counted loops are used for user input, and conditional loops are used for game physics.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In GDevelop, what is the purpose of an 'event'?
To define the graphical assets of an object.
To store variables globally for the entire game.
To define when and how actions are performed based on specific conditions.
To package multiple behaviors into a single reusable unit.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When creating an object in GDevelop, what is the main purpose of adding 'animations' to it?
To define the object's physical properties like weight and friction.
To provide visual representations and changes in appearance for the object.
To enable the object to interact with other objects through collision detection.
To store the object's internal data, such as health or score.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In GDevelop, what is the difference between an 'object' and an 'instance' of an object?
An object is a blueprint, while an instance is a specific copy of that blueprint placed in the scene.
An instance can have behaviors, but an object cannot.
An object can only exist in one scene, but an instance can exist in multiple scenes.
There is no difference; the terms are interchangeable.
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