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Module 5: Educational Technology and Classroom Integration

Authored by Rhodalyn Escarro

Computers

11th Grade

Used 3+ times

Module 5: Educational Technology and Classroom Integration
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Augmented Reality (AR) adds digital elements to the real world using devices like smartphones or tablets.

TRUE

FALSE

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Virtual Reality (VR) is experienced by looking at animations on a textbook page.

TRUE

FALSE

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamified learning platforms like Quizizz and Kahoot increase student engagement.

TRUE

FALSE

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Educational technology tools such as smartboards help teachers deliver interactive lessons.

TRUE

FALSE

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

AR and VR can only be used in science classes.

TRUE

FALSE

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Using tablets in class allows students to access digital textbooks and educational apps.

TRUE

FALSE

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification in learning makes students passive learners.

TRUE

FALSE

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