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PART I: GAMIFICATION

Authored by Rhia Ruiz

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University

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PART I: GAMIFICATION
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5 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

How do leaderboards typically influence students in a gamified educational setting?

A) By encouraging competition among students

B) By eliminating grades

C) By promoting isolation

D) By focusing only on group work

2.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Which outcome is most directly linked to gamification in education according to research?

A) Reduction in test scores

B) Increased student engagement

C) Decreased motivation

D) Less collaboration among peers

3.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

When designing a learning activity that uses gamification and collaborative learning, what is important to include?

A) Solo work only with no interaction

B) Competition combined with opportunities for teamwork

C) Avoidance of any digital tools

D) No feedback or rewards

4.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Which of the following is NOT considered a core gamification element?

A. Points

B. Badges

C. Essays

D. Leaderboards

5.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Which gamification element allows students to represent themselves digitally and personalize their learning experience?

A. Badges

B. Avatar

C. Points

D. Leaderboard

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