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Alter Army and Vague Pixels Quiz

Authored by Austin Catcher

Instructional Technology

9th - 12th Grade

Used 1+ times

Alter Army and Vague Pixels Quiz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What made the creation of Alter Army particularly remarkable?

It was the first Indian game released on Steam.

It was developed by two 16-year-olds with no prior experience.

It was entirely funded by a major game company.

It was a remake of an older, unfinished game.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did Bansal and Pancholi initially decide to start a project together?

They wanted to enter an international competition.

They were inspired by a documentary about gaming.

They thought it would help them learn coding and design skills.

Their school required them to submit a final project.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role did the documentary Indie Game: The Movie play in their journey?

It introduced them to key investors.

It motivated them to pursue game development seriously.

It taught them how to use advanced design software.

It provided them with the idea for Alter Army’s storyline.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the developers’ parents’ attitude change over time?

They initially supported the project but later discouraged it.

They wanted their sons to quit school and become developers.

They were skeptical at first but became supportive later.

They funded the project from the beginning.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What major turning point helped Vague Pixels gain national attention?

Being selected as one of the finalists for an upcoming game of the year award.

Receiving sponsorship from a well-known technology brand.

Launching their first trailer on YouTube.

Collaborating with a popular mobile gaming studio.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Bansal, what was one of the main challenges after initial recognition?

Managing a large team of developers.

Balancing schoolwork and programming.

Dealing with high expectations and pressure to improve the game.

Translating the game into multiple languages.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What concern did developer Sheil Sabarish Prabhu express about Vague Pixels’ future?

That the team would abandon education.

That they would commercialize too early.

That the game was too simple to succeed.

That the developers lacked financial backing.

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