

Latihan Soal TKA Lanjutan Part 3
Passage
•
English
•
12th Grade
•
Practice Problem
•
Hard
Ainun Hidayatin
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 10 pts
According to the text, what is the main goal of using gamification in education?
To replace traditional teaching methods entirely.
To increase student engagement and motivation.
To assess students' performance through competitive games.
To reduce the amount of challenging material in the curriculum.
To focus solely on students' extrinsic motivation.
2.
MULTIPLE CHOICE QUESTION
1 min • 10 pts
The author's primary purpose in this text is to...
argue that gamification is the best and only way to improve modern education.
provide a step-by-step guide for teachers on how to gamify their classrooms.
present a balanced discussion of gamification in education, covering both its potential benefits and its risks.
condemn the use of gamification for creating unhealthy competition among students.
analyze the historical origins of game design and its elements.
3.
CATEGORIZE QUESTION
1 min • 10 pts
Based on the text, classify the following items as either a 'Potential Benefit' or a 'Potential Risk' of gamification.
Click 'Potential Benefit' or 'Potential Risk' for each item!
Groups:
(a) Potential Benefit
,
(b) Potential Risk
Encouraging persistence in difficult tasks
Fostering a sense of accomplishment
Over-reliance on extrinsic motivation
4.
MULTIPLE SELECT QUESTION
1 min • 10 pts
Which sentences from the text most effectively highlight the potential downsides of gamification? Choose the correct answers! More than one answer is correct.
It can create a sense of accomplishment and encourage them to persist.
Students might focus more on accumulating points than on understanding the subject matter.
It must be thoughtfully integrated to support... the fundamental goal of fostering genuine curiosity.
If not designed carefully, gamified systems can also lead to unhealthy competition.
5.
MULTIPLE CHOICE QUESTION
1 min • 10 pts
What can be inferred about the author's overall stance on using gamification in education?
The author is completely against its use due to the overwhelming risks.
The author believes it is a foolproof method that guarantees student success.
The author views it as a promising tool, but one that must be used with caution and careful planning.
The author is indifferent and believes it has no real impact on learning.
The author thinks it is only suitable for non-academic subjects like art and music.
6.
MULTIPLE CHOICE QUESTION
1 min • 10 pts
What is the main idea of the first paragraph?
Human activities are the main cause of biodiversity loss.
Forests are the most important ecosystem for regulating climate.
Biodiversity is essential for planetary health and provides vital services to humans.
The loss of a single species has little impact on the overall ecosystem.
Genetic diversity is more important than ecosystem diversity.
7.
MULTIPLE CHOICE QUESTION
1 min • 10 pts
According to the text, what is the primary cause of the current decline in global biodiversity?
The natural process of species extinction over time.
The creation of national parks and protected areas.
The unforeseen cascading effects from the loss of single species.
Human activities such as habitat destruction and pollution.
The failure of sustainable agriculture and forestry practices.
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