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GDII - Bellwork - 10/27/25 - 10/31/25

Authored by Jonathan Canton

Computers

9th - 12th Grade

Used 1+ times

GDII - Bellwork - 10/27/25 - 10/31/25
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Body Type

Average Unity Ads revenue per player.
The number of video ads that started playing.
Defines a fixed behavior for a 2D Rigidbody.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Fixed Joint 2D

A joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur.
Players who recently played your game, as someone who has played within the last 90 calendar days.
The number of video ads that started playing.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Physics Material 2D

The number of ads started per active player on a given day.
A joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other's location.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.
Total Unity Ads revenue.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Relative Joint 2D

Total Unity Ads revenue.
A joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other's location.
Players who recently played your game, as someone who has played within the last 90 calendar days.
A joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

NavMesh

Defines a fixed behavior for a 2D Rigidbody.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.
Total Unity Ads revenue.
A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Active Users

Average Unity Ads revenue per player.
Players who recently played your game, as someone who has played within the last 90 calendar days.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.
The number of video ads that started playing.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Ad ARP

Defines a fixed behavior for a 2D Rigidbody.
Average Unity Ads revenue per player.
A joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other's location.
Use to adjust the friction and bounce that occurs between 2D physics objects when they collide.

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