The Mathematics Behind Pixar's Animation Techniques

The Mathematics Behind Pixar's Animation Techniques

Assessment

Interactive Video

Mathematics

6th - 10th Grade

Medium

Created by

Amelia Wright

Used 21+ times

FREE Resource

The video explores the significant role of mathematics in Pixar's film production. It covers how middle and high school math concepts like coordinate geometry, translation, scaling, and rotation are applied in animation. The video also introduces new mathematical techniques developed at Pixar, such as subdivision, which is used to create and animate complex shapes. The speaker emphasizes the continuous creation of new math and its importance in education, encouraging students to appreciate the math they learn in school.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of Pixar as mentioned in the introduction?

Teaching mathematics

Developing new software

Telling stories

Creating realistic animations

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the example with Woody, what mathematical concept is used to describe his movement across the stage?

Translation

Rotation

Scaling

Reflection

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What mathematical operation is used to describe the process of making an object larger or smaller?

Multiplication

Subtraction

Division

Addition

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which branch of mathematics is used to describe the rotation of objects in animation?

Algebra

Geometry

Trigonometry

Calculus

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired the speaker to fall in love with mathematics?

A high school teacher

A college professor

A seventh grade science teacher

A Pixar animator

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the midpoint of a line segment?

The point that is farthest from both ends

The point that is at the beginning of the segment

The point that is closest to one end

The point that divides the segment into two equal parts

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a smooth curve from a polygon?

Splitting

Rotating

Scaling

Averaging

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