
Exploring the Impact of Violent Video Games on Behavior

Interactive Video
•
English
•
6th - 10th Grade
•
Hard
+9
Standards-aligned

Emma Peterson
FREE Resource
Standards-aligned
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main controversies surrounding violent video games?
They are too expensive.
They make people more aggressive in real life.
They are not realistic enough.
They are too difficult to play.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the 2010 meta-analysis primarily investigate?
The educational value of video games.
The impact of video games on aggressive thoughts, feelings, and behaviors.
The economic benefits of video games.
The popularity of video games.
Tags
CCSS.RI.6.8
CCSS.RI.8.1
CCSS.RL.6.1
CCSS.RL.7.1
CCSS.RL.9-10.1
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do psychologists measure aggressive thoughts or feelings in experiments?
By observing participants in real-life fights.
By recording heart rates and asking questions.
By measuring how long participants play the game.
By asking participants to write essays.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common shortcoming in some research methods on video game violence?
Not measuring long-term effects.
Not including enough participants.
Comparing different genres of games.
Using only one type of video game.
Tags
CCSS.RI.6.8
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RI.8.1
CCSS.RL.7.1
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who is more likely to show aggression after playing a violent video game?
People who are more aggressive or angrier.
People who play non-violent games.
People who play puzzle games.
People who are generally calm.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is moral disengagement in the context of video games?
Feeling capable of winning the game.
Feeling in control of the game.
Feeling more connected to others.
Feeling that moral standards don't apply in some situations.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the 2014 study on moral disengagement find?
Players did not cheat in the logic test.
Players preferred non-violent games.
Players with higher moral disengagement showed more aggressive behaviors and cheating.
Players showed less aggression after playing violent games.
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