Exploring Object Movement in Vector Translations

Exploring Object Movement in Vector Translations

Assessment

Interactive Video

Mathematics

6th - 8th Grade

Hard

Created by

Amelia Wright

FREE Resource

This video tutorial by Mr. Math Blog covers the concept of translations in geometry, focusing on the use of vectors to move shapes on a coordinate plane. It explains the properties of vectors, how to draw translations, and the rules for translating shapes. The tutorial includes practical examples and addresses common questions about vector translations.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the module discussed in the video?

Solving complex equations

Understanding translations in geometry

Learning about algebraic expressions

Studying historical mathematicians

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does a vector represent in geometric translations?

The endpoint of a line

Both direction and magnitude

A numeric value only

A fixed point in space

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is a translation along a vector described?

Scaling of the object size

Movement along a path parallel to the vector

Changing the color of the object

Rotation around a point

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to the coordinates of a point on a plane when it is translated right by 4 units and up by 3 units?

X - 4, Y - 3

X + 4, Y + 3

X + 3, Y + 4

X - 3, Y - 4

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If a vector for translation is given as (2, -5), what operation is performed on the Y-coordinate?

None of the above

Multiply by -5

Subtract 5

Add 2

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of translating a point using the vector (4, 6)?

Move 4 units right and 6 units up

Move 4 units left and 6 units up

Move 4 units left and 6 units down

Move 4 units right and 6 units down

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you determine the new coordinates of a point after a translation?

Multiply the original coordinates by the vector components

Add the vector components to the original coordinates

Divide the original coordinates by the vector components

Subtract the vector components from the original coordinates

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