Exploring 2D Shapes and Splines in 3D Max

Exploring 2D Shapes and Splines in 3D Max

Assessment

Interactive Video

Mathematics

6th - 10th Grade

Hard

Created by

Amelia Wright

FREE Resource

This tutorial covers the basics of using splines in 3D Max, including creating and modifying 2D shapes, editing vertices and segments, and advanced vertex manipulation techniques. It also explores options for corner editing and rendering, providing a comprehensive guide to working with splines in 3D modeling.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool do you use to start drawing a shape in 3D Max?

Bezier

Rectangle

Circle

Line

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you select multiple vertices in 3D Max?

Shift + Click

Cmd + Click

Alt + Click

Ctrl + Click

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'Bezier Corner' option do to a vertex?

Creates a sharp corner

Deletes the vertex

Smooths the corner

Allows manipulation of adjacent sides

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to straighten out lines between vertices?

Straighten Tool

Line Tool

Segment Right-Click

Refine Tool

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you add a new vertice to a spline?

Use the 'Add Vertice' button

Use the 'Create Line' tool

Use the 'Refine' tool

Drag from an existing vertice

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature allows you to automatically weld vertices together?

Auto Weld

Merge Vertices

Weld Threshold

Snap Together

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'Fillet' option in corner editing?

To delete the corner

To smooth the corner between two vertices

To create a sharp corner

To split a vertex into two

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