Need for Speed Undercover on PS2

Need for Speed Undercover on PS2

Assessment

Interactive Video

Fun, Computers

6th - 10th Grade

Hard

Created by

Liam Anderson

FREE Resource

The video explores the PS2 version of Need for Speed Undercover, highlighting its differences from other versions, such as reused assets and map design. It discusses the game's graphics, gameplay mechanics, and AI behavior, noting both challenges and fun aspects. The creator shares personal experiences and invites viewer feedback on the game and future content.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who developed the PS2 version of Need for Speed Undercover?

Ubisoft

Electronic Arts

Rockstar Games

Xian Entertainment

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a notable feature of the map in the PS2 version of Need for Speed Undercover?

It is entirely new and unique.

It reuses the map from Most Wanted with modifications.

It is based on real-world locations.

It is procedurally generated.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the graphical quality of Need for Speed Undercover on PS2 compare to other titles on the same console?

It is one of the best looking.

It is average.

It is one of the worst looking.

It is the same as the PC version.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What car do players start with in Need for Speed Undercover on PS2?

Ford Mustang

Nissan 350Z

Lamborghini Gallardo

Chevrolet Camaro

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a type of event in Need for Speed Undercover on PS2?

Knockout events

Drift challenges

Mini endurance events

Circuit races

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the AI described in Need for Speed Undercover on PS2?

Always ahead of the player

Predictable and slow

Highly intelligent and adaptive

Simple and sometimes erratic

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What unusual behavior do AI cars exhibit during events?

They always win.

They never crash.

They randomly freeze and stop.

They always follow the player.

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