Understanding Feedback Loops in Game Design

Understanding Feedback Loops in Game Design

Assessment

Interactive Video

Fun, Design, Education

9th - 12th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video explores feedback loops in game design, focusing on positive and negative loops. It uses examples from games like Call of Duty, Mario Kart, and XCOM to illustrate how these loops affect gameplay. The video highlights Pyre's innovative approach to balancing feedback loops, ensuring a challenging yet fair experience. It also discusses the importance of balancing these loops to maintain game fairness and challenge.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the game Pyre?

Turn-based battles

Basketball-style competitions

Puzzle-solving

Racing challenges

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is used as an example of positive feedback loops?

Mario Kart

Tekken

Call of Duty

Splatoon

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In chess, losing a piece can lead to what kind of feedback loop?

No feedback loop

Neutral feedback loop

Negative feedback loop

Positive feedback loop

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of negative feedback loops in Mario Kart?

Players at the back get weaker items

Players at the back get no items

Players in the lead get powerful items

Players in the lead get weaker items

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are feedback loops important in multiplayer games?

They ensure balance and fairness

They reduce player engagement

They make games easier

They increase game length

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What problem does XCOM face due to its feedback loop?

Players have unlimited retries

Players can easily win every mission

Players receive too many rewards

Players face a snowball problem

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Pyre handle the issue of overpowered troops?

By allowing permadeath

By reducing experience points

By using a liberation system

By increasing enemy difficulty

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