Game Design Document Essentials

Game Design Document Essentials

Assessment

Interactive Video

Design, Computers, Professional Development

7th - 12th Grade

Hard

Created by

Lucas Foster

FREE Resource

This video tutorial introduces the Game Design Document (GDD) as a crucial tool for planning game development. It compares a GDD to a construction blueprint, detailing its components such as game concepts, characters, gameplay, mechanics, and the game world. The tutorial explains how to document the game's flow, mechanics, and user interface, and emphasizes the importance of updating the GDD throughout development. It concludes with tips for creating effective GDDs and encourages practice by reviewing actual documents.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of a Game Design Document (GDD)?

To describe the game's target audience

To list the game's financial budget

To outline the game's concept and development plan

To provide a marketing strategy for the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT typically included in the game overview section of a GDD?

Game's financial projections

Game's core concept

Target audience

Game's title

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the gameplay section of a GDD, what is primarily described?

The game's marketing plan

The game's flow and player interactions

The game's financial budget

The game's release date

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the mechanics section of a GDD detail?

The game's release date

How game objects respond to player interactions

The game's financial budget

The game's marketing strategy

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should be described in the game world section of a GDD?

The game's marketing strategy

The setting, characters, and art styles

The game's release date

The game's financial budget

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which element is NOT part of the user interface (UI) in a game?

Menus

Heads up display (HUD)

Game over screen

Character abilities

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a heads up display (HUD) in a game?

To outline the game's marketing strategy

To display player information like lives and points

To show the game's financial budget

To describe the game's target audience

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