Understanding Narrative Games and Engagement

Understanding Narrative Games and Engagement

Assessment

Interactive Video

Education, Instructional Technology, History

10th Grade - University

Hard

Created by

Amelia Wright

FREE Resource

The video discusses the limitations of narrative games, using 'Before I Forget' as an example. It critiques the game's lack of interactive depth and suggests that narrative games should incorporate more engagement, akin to Bloom's Taxonomy in education. The speaker shares insights from their own game design experience, emphasizing the importance of player interaction for emotional engagement. The video concludes with the idea that puzzles and challenges in games can enhance learning and retention.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common criticism of narrative games labeled as 'walking simulators'?

They are too complex.

They lack mechanical interactivity.

They have too many puzzles.

They are too short.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main issue the speaker has with the game 'Before I Forget'?

It relies heavily on exposition.

It is too interactive.

It focuses too much on graphics.

It has too many puzzles.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Bloom's Taxonomy, what is a key aspect of effective teaching?

Telling students information.

Encouraging students to memorize facts.

Engaging students in analysis and synthesis.

Providing students with answers.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did the speaker learn from playtesting their game 'Rivals'?

Players need reasons to engage with game elements.

Players prefer games with no music.

Players dislike complex narratives.

Players enjoy games with no challenges.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can puzzles in games enhance player engagement?

By focusing solely on graphics.

By offering no challenges.

By requiring players to make educated guesses.

By providing easy solutions.