Game Design Prototyping Insights

Game Design Prototyping Insights

Assessment

Interactive Video

Design, Business, Professional Development

10th Grade - University

Hard

Created by

Aiden Montgomery

FREE Resource

Adam Porter shares his experiences preparing for the UK Games Expo, focusing on a new trick-taking game. Despite initial excitement, playtesting reveals significant issues. He reflects on the importance of thorough testing and discusses when a prototype is ready for publishers. He also explores the benefits of professional prototypes and shares lessons learned from his game design journey.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was Adam Porter's main goal at the UK Games Expo?

To attend workshops and learn new skills

To network with other game designers

To pitch his board game prototypes to publishers

To sell his games directly to consumers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial reaction of Adam's playtesters to his trick-taking game?

They found it confusing and unbalanced

They suggested major changes to the rules

They thought it was too complex

They enjoyed it and expressed interest in buying it

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue did Adam discover during the Expo playtesting of his trick-taking game?

The game was too short

The game was too expensive to produce

There was a significant first player advantage

The rules were too simple

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did Adam learn about the importance of playtesting?

Extensive playtesting is crucial to identify issues

Playtesting can be skipped if the designer is confident

Playtesting should be done with friends only

Playtesting is only necessary for complex games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Adam, what is the most important aspect of a prototype when pitching to publishers?

A unique theme

A large number of components

High-quality artwork

Engaging gameplay and clear rules

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Adam say about the presentation of a prototype's artwork?

It should be fully finished and polished

It should be rough and ready, not final

It should be outsourced to professional artists

It should be minimal to save costs

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Adam's view on using placeholder images in prototypes?

They can help set the tone for the game

They should be avoided at all costs

They should be replaced with final art before pitching

They are only useful for digital games

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