Understanding Sprites in P5 Play

Understanding Sprites in P5 Play

Assessment

Interactive Video

Computers, Design, Education, Instructional Technology

6th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

This video tutorial introduces the concept of sprites in P5, explaining their role in organizing graphical objects in games. It covers how to create and modify sprites using dot notation, and how to position and animate them on a canvas. The tutorial also delves into advanced sprite properties like stroke and rotation, providing examples of how these properties can be used to change the appearance and behavior of sprites.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using sprites in P5 Play?

To simplify the coding process

To enhance the color of the canvas

To organize graphical objects and their properties

To create complex animations

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which command is used to create a new sprite in P5 Play?

createSprite()

newSprite()

makeSprite()

initSprite()

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What property would you use to define the size of a circular sprite?

height

width

diameter

radius

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you assign a value to a sprite's property using dot notation?

sprite[property] = value;

sprite:property = value;

sprite->property = value;

sprite.property = value;

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where are sprites positioned if their X and Y properties are not defined?

Random position on the canvas

Center of the canvas

Top-left corner of the canvas

Bottom-right corner of the canvas

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What function is used to continuously redraw sprites on the canvas?

refresh()

loop()

draw()

setup()

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you make a sprite appear transparent on the canvas?

Set its fill color to match the canvas color

Reduce its opacity

Increase its transparency level

Use a transparent texture

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