
Understanding Apple's Spatial Design Principles
Interactive Video
•
Design, Computers, Professional Development
•
9th - 12th Grade
•
Practice Problem
•
Hard
Aiden Montgomery
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal when designing interfaces according to Apple's spatial design principles?
To create entirely new paradigms
To make interfaces familiar and intuitive
To use as many 3D elements as possible
To focus solely on aesthetics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to consider the field of view in user-centered design?
To allow for more complex interactions
To align content with the user's natural line of sight
To make sure users can see all content at once
To ensure the interface is always colorful
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How should windows behave when a user turns their head?
They should rotate with the user
They should remain anchored in space
They should disappear
They should follow the user's gaze
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key characteristic of apps grounded in real space?
They have no depth
They emit light to their surroundings
They use unrealistic shadows
They are always monochrome
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the size of a window change as it moves away from the user?
It changes color
It becomes smaller
It remains the same size
It becomes larger
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of using realistic shadows in app design?
They have no effect on user experience
They are purely decorative
They enhance the natural appearance of the app
They make the app look outdated
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens to windows during movement to enhance immersion?
They become transparent
They become opaque
They emit sound
They change color
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