Controlling Tracy's Movement and Speed

Controlling Tracy's Movement and Speed

Assessment

Interactive Video

Computers, Education, Instructional Technology

4th - 8th Grade

Hard

Created by

Mia Campbell

FREE Resource

This video tutorial teaches how to make Tracy turn at any angle, allowing for more complex drawings like diagonal lines. It introduces the use of angles in left and right commands and explains the speed command, which controls how fast Tracy executes commands. The lesson concludes with a recap of these concepts.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the limitation of Tracy's turning ability at the start of the video?

Tracy can only turn 45 degrees.

Tracy can only turn 90 degrees.

Tracy can only turn 360 degrees.

Tracy can only turn 180 degrees.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you make Tracy turn at an angle other than 90 degrees?

By using the speed command.

By specifying any angle in the parentheses of the left or right command.

By using a loop to simulate the turn.

By using a special diagonal command.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the speed command?

To reset Tracy's position.

To make Tracy jump to a new position.

To adjust the speed at which Tracy executes commands.

To change the color of Tracy's path.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the fastest speed setting for Tracy using the speed command?

10

5

1

0

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when you set the speed to 0?

Tracy moves almost immediately.

Tracy moves very slowly.

Tracy stops moving.

Tracy moves at a moderate speed.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which command allows you to control the speed of only a specific section of the program?

The speed command.

The loop command.

The color command.

The angle command.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What two main concepts were covered in this lesson?

Using angles and speed commands.

Drawing shapes and colors.

Using loops and conditions.

Setting up the environment and variables.

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