Crash Course Games: MMORPGs

Crash Course Games: MMORPGs

Assessment

Interactive Video

Computers, Fun, Social Studies

7th - 12th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video explores the evolution of Massively Multiplayer Online Roleplaying Games (MMORPGs) from their origins in the 1990s to their impact on gaming culture and economics. It discusses the history of text-based MUDs, the development of early MMORPGs like Neverwinter Nights and Ultima Online, and the widespread influence of World of Warcraft. The video also examines the economic systems within games like Eve Online and looks at future trends in the genre, highlighting the human desire for community and exploration.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of MMORPGs that distinguishes them from traditional games?

They are played offline.

They have a definitive ending.

They are single-player games.

They lack a traditional ending.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which early text-based game inspired modern MMORPGs?

Ultima Online

Neverwinter Nights

MUD

Habitat

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was significant about Neverwinter Nights in the context of MMORPGs?

It was the first game to support guilds.

It was the first game with graphics.

It was the first modern MMORPG.

It was the first text-based game.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which MMORPG is known for having over 12 million active players at its peak?

Everquest

Ultima Online

Eve Online

World of Warcraft

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What unique event occurred in World of Warcraft that involved an in-game funeral?

A new expansion was released.

A server shutdown occurred.

A player was honored with an in-game funeral.

A new guild was formed.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role did Dr. Eyjolfur Guomundsson play in Eve Online?

Game designer

Lead economist

Guild leader

Server administrator

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Eve Online's economy differ from traditional game economies?

It was entirely controlled by the developers.

It was driven by player interactions.

It had no in-game currency.

It was based on real-world stock markets.

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