

Evolution of 3D Gaming
Interactive Video
•
Computers, Design, Fun
•
9th - 12th Grade
•
Practice Problem
•
Hard
Liam Anderson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key feature of early 3D games like Atari's Battlezone?
Realistic textures
Full color shading
Wireframe graphics
Advanced AI
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game is known as the first flat-shaded polygonal game?
Elite
I, Robot
Stunt Car Racer
Star Wars Arcade
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What technique did the Super NES' Mode 7 use to simulate 3D worlds?
Voxel rendering
Texture mapping
Flat shading
Raycasting
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game is considered the grandfather of 3D shooters?
Quake
Doom
Wolfenstein 3D
Descent
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a significant advancement in Quake compared to Doom?
Fixed grid maps
Use of sprites
Lack of vertical aiming
Polygonal enemies
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a unique feature of the game Descent?
Six degrees of movement
Mode 7 graphics
Prerendered backgrounds
Voxel graphics
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a major limitation of early PC games in terms of graphics?
High cost
No 3D capabilities
Limited color palettes
Lack of sound
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