Evolution of 3D Gaming

Evolution of 3D Gaming

Assessment

Interactive Video

Computers, Design, Fun

9th - 12th Grade

Hard

Created by

Liam Anderson

FREE Resource

The video explores the evolution of 3D gaming, starting from early wireframe graphics to the rise of flat-shaded polygons and texture mapping. It highlights key developments in first-person shooters, such as Wolfenstein 3D and Doom, and the impact of hardware innovations like the Super NES and PC graphics. The narrative continues with the expansion of 3D games in the 1990s, including the success of titles like Super Mario 64 and Quake. The video concludes with a discussion on voxels and the advent of 3D acceleration, setting the stage for modern gaming.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key feature of early 3D games like Atari's Battlezone?

Realistic textures

Full color shading

Wireframe graphics

Advanced AI

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is known as the first flat-shaded polygonal game?

Elite

I, Robot

Stunt Car Racer

Star Wars Arcade

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technique did the Super NES' Mode 7 use to simulate 3D worlds?

Voxel rendering

Texture mapping

Flat shading

Raycasting

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game is considered the grandfather of 3D shooters?

Quake

Doom

Wolfenstein 3D

Descent

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a significant advancement in Quake compared to Doom?

Fixed grid maps

Use of sprites

Lack of vertical aiming

Polygonal enemies

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a unique feature of the game Descent?

Six degrees of movement

Mode 7 graphics

Prerendered backgrounds

Voxel graphics

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a major limitation of early PC games in terms of graphics?

High cost

No 3D capabilities

Limited color palettes

Lack of sound

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