
Understanding the Super Mario Effect

Interactive Video
•
Computers, Science, Education
•
6th - 12th Grade
•
Easy

Jackson Turner
Used 5+ times
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main difference between the two versions of the programming puzzle?
The complexity of the maze
The penalty for unsuccessful attempts
The type of car used in the puzzle
The number of code blocks available
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the success rate for participants who were not penalized for failed attempts?
60%
75%
68%
52%
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to the speaker, what is the 'Super Mario Effect'?
Playing video games to learn
Avoiding challenges altogether
Concentrating on the goal and not the failures
Focusing on the obstacles rather than the goal
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the speaker apply the 'Super Mario Effect' in his engineering projects?
By giving up after failures
By focusing on the end goal despite setbacks
By avoiding difficult tasks
By working alone without any help
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the speaker's goal in creating the dartboard project?
To invent a new type of dart
To create a dartboard that guarantees a bullseye
To make a dartboard that moves randomly
To design a dartboard for beginners
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker suggest about reframing challenges as games?
It is only applicable to children
It discourages persistence
It removes the fear of failure
It makes learning more difficult
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the thought experiment, what change made the 'test' more appealing?
Increasing the difficulty
Reducing the time limit
Turning it into a 'game'
Adding more questions
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