Understanding the Uncanny Valley

Understanding the Uncanny Valley

Assessment

Interactive Video

Arts, Computers, Science

9th - 12th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video explores the concept of the uncanny valley, first introduced by Masahiro Mori, which describes the discomfort people feel when robots or animations appear almost human but not quite. It discusses the impact of CGI technology on this phenomenon, highlighting examples like 'Final Fantasy: The Spirits Within' and 'Shrek'. The video also covers technological advancements such as motion capture used in 'The Polar Express' and speculates on future developments that might overcome the uncanny valley. It concludes with a call to explore more resources on robotics and animation.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who first introduced the term 'uncanny valley'?

Isaac Asimov

Masahiro Mori

Hiroshi Ishiguro

Alan Turing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the uncanny valley?

A geographical location

A psychological phenomenon

A type of animation

A film genre

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main criticism of the film 'Final Fantasy: The Spirits Within'?

Inadequate sound effects

Lack of action scenes

Unconvincing CGI characters

Poor storyline

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did DreamWorks Animation Studios address the uncanny valley issue in 'Shrek'?

By using more realistic CGI

By adding more action scenes

By making characters more cartoony

By changing the storyline

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which film's character design was altered due to the uncanny valley effect?

The Incredibles

Toy Story

Shrek

Avatar

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technology did 'The Polar Express' pioneer to address the uncanny valley?

Motion capture

Virtual reality

Augmented reality

3D printing

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of using motion capture technology in animation?

To simplify character design

To create more realistic movements

To reduce production costs

To enhance sound quality

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