3D Modeling Techniques and Commands

3D Modeling Techniques and Commands

Assessment

Interactive Video

Computers, Design, Architecture

9th - 12th Grade

Hard

Created by

Amelia Wright

FREE Resource

The video tutorial guides viewers through the process of switching to 3D modeling, setting up views, and creating 3D polylines. It covers creating profiles for sweeping, making objects hollow using shell commands, and applying fillets to lines. The tutorial also explains how to join paths and finalize the model by creating circles and adjusting thickness. The step-by-step instructions are designed to help users understand the basics of 3D modeling and manipulation.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to switch to 3D modeling in the software?

Select 2D wireframe

Click on the unsaved view

Select 3D modeling

Type the UCS icon command

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which command is used to set the UCS to no origin?

UCS icon command

2D wireframe

SE isometric view

Shaded view

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating a 3D polyline in the tutorial?

To apply a fillet

To make the object hollow

To set the UCS

To create a profile for sweeping

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you make an object hollow in the tutorial?

By creating a 3D polyline

By using the shell command

By using the fillet command

By selecting the shaded view

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a limitation of 3D polylines mentioned in the tutorial?

They cannot have fillets at corners

They cannot be made hollow

They cannot be swept

They cannot be moved

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which command is used to apply a fillet to simple lines?

Fillet command

Join command

Shell command

Sweep command

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What must be ensured after joining objects in the tutorial?

That the path is connected

That the UCS is set to ZX

That the objects are shaded

That the objects are hollow

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