Ted Talk: Games are serious fun

Ted Talk: Games are serious fun

Assessment

Interactive Video

English

Vocational training

Medium

Created by

Stéphanie Robin

Used 2+ times

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What reputation does the game Dungeons and Dragons have, according to the speaker?

A simple game for children

A geeky game

A violent game

A sports game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What kinds of things did the speaker build while playing Dungeons and Dragons?

A spaceship and a robot

A business empire and a skyscraper

A kingdom and a castle with an aqueduct

A car and an airplane

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Dungeons and Dragons help the speaker improve his mathematical skills?

By making him count the points scored in battles

By teaching him percentages and fractions

By calculating the cost of weapons in the game

By measuring distances for building structures

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why does the speaker say that Dungeons and Dragons changed his life?

It made him better at sports

It taught him how to code

It helped him become a learning machine

It improved his artistic skills

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker suggest is the role of play for children versus adults?

Children play more, while adults rarely play

Adults play more, while children focus on school

Both children and adults play equally

Only adults need to play to relax

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the importance of failure in games compared to failure in school?

Failure in games should be punished

Failure in games is part of learning, but in school, it's discouraged

Failure in both games and school is unacceptable

Failure in school is more encouraged than in games

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the key elements of a good game, according to the speaker?

Creativity, teamwork, and fast reflexes

Fun, competition, and hidden rewards

Rules, meaningful choices, and safety

Technology, graphics, and speed

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