

Ted Talk: Games are serious fun
Interactive Video
•
English
•
Vocational training
•
Practice Problem
•
Medium
Standards-aligned
Stéphanie Robin
Used 3+ times
FREE Resource
Standards-aligned
14 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What reputation does the game Dungeons and Dragons have, according to the speaker?
A simple game for children
A geeky game
A violent game
A sports game
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What kinds of things did the speaker build while playing Dungeons and Dragons?
A spaceship and a robot
A business empire and a skyscraper
A kingdom and a castle with an aqueduct
A car and an airplane
Tags
CCSS.7.EE.B.3
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did Dungeons and Dragons help the speaker improve his mathematical skills?
By making him count the points scored in battles
By teaching him percentages and fractions
By calculating the cost of weapons in the game
By measuring distances for building structures
Tags
CCSS.7.EE.B.3
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why does the speaker say that Dungeons and Dragons changed his life?
It made him better at sports
It taught him how to code
It helped him become a learning machine
It improved his artistic skills
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker suggest is the role of play for children versus adults?
Children play more, while adults rarely play
Adults play more, while children focus on school
Both children and adults play equally
Only adults need to play to relax
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the speaker describe the importance of failure in games compared to failure in school?
Failure in games should be punished
Failure in games is part of learning, but in school, it's discouraged
Failure in both games and school is unacceptable
Failure in school is more encouraged than in games
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the key elements of a good game, according to the speaker?
Creativity, teamwork, and fast reflexes
Fun, competition, and hidden rewards
Rules, meaningful choices, and safety
Technology, graphics, and speed
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