Understanding Video Game Ethos and Antiestablishment Themes

Understanding Video Game Ethos and Antiestablishment Themes

Assessment

Interactive Video

Social Studies, Philosophy, Fun

9th - 12th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video discusses the ethos present in popular video games like Call of Duty and Grand Theft Auto, highlighting themes of betrayal and antiestablishment sentiments. It explores how these themes reflect a broader societal mood, where even corporate America encourages antiestablishment attitudes. Despite being part of large industries, these games maintain an antiestablishment image, which complicates building new things in such a psychological climate.

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9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main theme discussed in the introduction regarding video games like Call of Duty?

The graphics and design of the games

The multiplayer features of the games

The ethos and spirit of the age reflected in the games

The historical accuracy of the games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of video games, what is a common narrative theme?

The protagonist is a historical figure

The protagonist is a superhero

The protagonist is betrayed by everyone

The protagonist is always victorious

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the mood of the era in relation to video games?

As highly supportive of the establishment

As deeply antiestablishment

As focused on technological advancements

As indifferent to societal issues

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the irony in corporate advertisements according to the speaker?

They focus solely on product features

They promote traditional values

They ignore societal trends

They encourage rebellion against the establishment

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the contradiction highlighted in the section about corporate entities?

They are antiestablishment yet part of the establishment

They are small and independent

They are focused on environmental issues

They are technologically outdated

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the size and influence of major video game industries?

As focused on niche markets

As large and comparable to major film industries

As struggling financially

As small and independent

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What challenge does the speaker mention in the final section?

Building in a financially unstable climate

Building in a supportive climate

Building in a technologically advanced climate

Building in a deeply antiestablishment climate

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the impact of the antiestablishment mood on building things, according to the speaker?

It makes it easier to innovate

It makes it difficult to build

It has no impact

It encourages more collaboration

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes the speaker's view on the mood in the country?

Indifferent to societal changes

Supportive of traditional values

Focused on technological growth

Deeply antiestablishment