
Understanding 'That Dragon, Cancer'

Interactive Video
•
Arts, Philosophy, Life Skills, Moral Science
•
9th - 12th Grade
•
Hard

Lucas Foster
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker suggest about the nature of accomplishments and hardships?
Neither accomplishments nor hardships have a lasting impact.
Hardships have a more lasting impact than accomplishments.
Accomplishments are more impactful than hardships.
Both accomplishments and hardships fade quickly.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the speaker help her children understand Joel's illness?
By showing them medical reports.
By telling them a bedtime story about a knight.
By avoiding the topic altogether.
By taking them to the hospital regularly.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main theme of the video game 'That Dragon, Cancer'?
Adventure and exploration.
Building and creating new worlds.
Winning and achieving goals.
Hope and faith in the face of death.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the game 'That Dragon, Cancer' differ from traditional video games?
It offers multiple endings based on player choices.
It has no narrative or story.
It collapses choices to show the inevitability of Joel's fate.
It focuses solely on action and combat.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What personal growth did the speaker experience through creating the game?
She learned to code and design graphics.
She discovered a new way to tell stories.
She became a professional gamer.
She decided to pursue a career in medicine.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might some people be surprised by the choice to tell a cancer story through a video game?
Because video games are only for children.
Because video games are usually about fun and entertainment.
Because video games are not popular.
Because cancer is a common theme in games.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker hope to achieve by sharing her story through the game?
To create a new gaming genre.
To make a blockbuster hit.
To share the experience of joy and hope amidst hardship.
To win more awards.
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