Understanding Games and Their Impact

Understanding Games and Their Impact

Assessment

Interactive Video

Fun, Social Studies, History, Education, Design

7th - 12th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video explores the multifaceted nature of games, highlighting their role in entertainment, emotional experiences, and cultural expression. It discusses how games can evoke strong emotions, as seen in sports events like the 1980 Olympics and the Boston Red Sox's World Series win. The speaker shares personal experiences of using games to teach historical and cultural lessons, such as the Middle Passage, and emphasizes the potential of games to foster cultural understanding and empathy. Through various examples, the video illustrates how games can be powerful tools for education and cultural expression.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types of games does the speaker mention in the introduction?

First-person shooters, AAA games, Facebook games, and board games

Puzzle games, card games, and mobile games

Sports games, racing games, and simulation games

Adventure games, role-playing games, and strategy games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker describe the significance of the 1980 Olympics?

As a casual pastime

As a religious event

As a boring game

As a minor sporting event

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What ethical question does the speaker explore with Zig Jackson?

Whether to teach games in college

Whether to create board games

Whether to play violent video games

Whether to photograph a difficult topic

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What historical event does the speaker teach their daughter about through a game?

The Industrial Revolution

The Civil War

The Middle Passage

The American Revolution

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the name of the game the speaker created about the Middle Passage?

The Passage

The Middle Journey

The Old World

The New World

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the focus of the game 'Síochán Leat'?

The history of board games

The history of video games

The history of the United States

The history of the speaker's family

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What topic does the game 'Train' cover?

The Space Race

The American Civil War

The Holocaust

The Industrial Revolution

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