Learn Fusion 360 in 30 Days - Day #25: Intro to Assemblies and Joints

Learn Fusion 360 in 30 Days - Day #25: Intro to Assemblies and Joints

Assessment

Interactive Video

Arts, Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This tutorial covers the basics of assembling components in Fusion 360, focusing on setting up joints and understanding the difference between joints and as built joints. It explains how to use sample files, ground components, and apply various joint types like rigid, slider, and revolute. The tutorial also highlights the importance of capturing positions and testing joint applications, providing a beginner-friendly overview of creating assembly models in Fusion 360.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to take when opening a sample file in Fusion 360?

Delete the original file

Rename the original file

Click 'File' and then 'Save As' to create an editable copy

Directly edit the read-only file

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Fusion 360, what are components treated as?

Temporary placeholders

Real-world manufactured parts

Virtual objects

Non-editable entities

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of grounding a component in Fusion 360?

To change its color

To prevent accidental movement

To delete it from the assembly

To make it invisible

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When should you use as-built joints in Fusion 360?

When components need to be moved into position

When creating a new component

When deleting a component

When components are in the correct position but need to be joined

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of motion does a slider joint allow?

Rotational

Sliding

Fixed

Random

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Fusion 360 handle joints for instances of the same subassembly?

It deletes the joints

It requires manual application for each instance

It applies joints to all instances automatically

It ignores them

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the most commonly used joint type in Fusion 360?

Ball

Rigid

Revolute

Slider

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