The Modern JavaScript Bootcamp (2019) - Converting Hangman App

The Modern JavaScript Bootcamp (2019) - Converting Hangman App

Assessment

Interactive Video

•

Information Technology (IT), Architecture

•

University

•

Practice Problem

•

Hard

Created by

Wayground Content

FREE Resource

The video tutorial guides viewers through converting JavaScript applications to a new project structure using a boilerplate setup. It covers cleaning up the boilerplate, converting the Hangman app, handling JavaScript imports and exports, resolving async function issues with Babel Polyfill, and deploying the application using Netlify. The tutorial emphasizes the benefits of using Webpack and Babel for modern JavaScript development.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of converting JavaScript applications to the new boilerplate project structure?

To reduce the size of the application

To make the application compatible with older browsers

To take advantage of modern tools like Webpack and Babel

To improve the application's user interface

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in preparing the boilerplate project?

Adding new JavaScript files

Removing unnecessary node modules

Updating the package.json file

Creating a new directory structure

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which file is considered the entry point for Webpack in the new project structure?

index.html

index.js

app.js

main.css

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

During the conversion of the Hangman application, what is the initial task performed?

Writing new JavaScript functions

Creating a new HTML file

Setting up a new CSS framework

Copying the images directory

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main issue encountered after converting the Hangman application?

Missing HTML elements

Broken image links

Undefined JavaScript functions

Incorrect CSS styles

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'get puzzle' function in the Hangman application?

To initialize the game interface

To fetch puzzle data asynchronously

To style the game elements

To validate user inputs

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the 'Hangman' class exported in the new project structure?

As a default export

As a variable

As a named export

As a constant

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